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Old 08-03-2009, 01:46 AM   #1 (permalink)
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Default [NL]Warhammer 40k Dawn of War 2 1.5.0 (There is Only War)

There is Only War Release Notes 1.5.0
========================

World Builder
Added the World Builder how-to guide to the root directory
Fixed a bug where adding a horizon-mesh would cause World Builder to crash

Observer Feature
Pressing ESC now gets rid of the observer/replay attention arrow. If a unit is selected and an arrow is present, pressing ESC deselects the units. Pressing it again removes the arrow
Selecting the HQ displays the players current tech tier
Balance Changes

Tyranid Balance Changes
The Ravener Alphas Hardened Carapace grants 100 health
Both Carnifexes cannot be repaired
Sporemine durability vs. small arms increased from 60 to 150 hp
Screamer Killer Venom Cannon damage increased to 75 from 55 and removes the Spore Cysts ability
Tier 2 Carnifex damage increased from 200 to 250
Zoanthrope damage increased from 70 to 80, energy cost reduction on Focus Blast from 80 to 65
Termagant damage increase on Toxin Sacs upgrade from 1.2 to 1.35
Tyranid Warriors hitpoints increased from 320 to 360, Barbed Strangler damage decreased to 45 from 60
Hive Tyrants Venom Cannon damage decreased from 75 to 55

Ork Balance Changes
Slugga Nob damage reduced to 85, Nob Squad Choppa damage increased to 100
The Kommando knife no longer refunds energy and resets cooldown after killing a target
Warboss big stomp radius UI was changed to 10 m
Warboss Kustom Shoota can now fire on the move
Warboss Angry Bits health regeneration lowered from 1.5 to 1, cooldown from 15 seconds to 30
Tankbusta population cost lowered 4 to 3
Slugga Nob Leader damage lowered (due to accidental buff)
Warboss Stomp damage lowered 40 to 30
Kommando Nob Leaders hammer damage increased 100 to 175
Slugga damage increased to 25

Space Marine Balance Changes
Scouts can now repair while using a sniper rifle
Set the Apothecarys Rapid Fire ability to no longer knockback retreating units
Force Commander with Terminator Armor now has a Cleansing Flame ability on his heavy flamer (costs 50 energy)
Purification Rights damage decreased from 30 to 15
Relay Beacon health regeneration rate decreased .4 to .15
Force Commanders hitpoints increased from 720 to 820
Tactical Marine bolter damage decreased to 25
Tactical marine melee damage reduced from 22 to 19
Purification rites no longer affects retreating units

Eldar Balance Changes
Spiritual rites radius UI was changed to 15m
The Fire Prisms explosive shot no longer affects retreating units
Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200
Fire Prisms Focus Beam cooldown reduced from 4.5 to 3 seconds
Debuff removed from Immolator
Warp Spider Exarchs Improved Targets are moved to tier 1
Banshees damage increased to 35 from 33

General Balance Changes
Zeal/Biomass/Psychic Might/Waaagh! amount from killing/losing units increased by 20%
Piercing damage modifier vs. Heavy armor decreased to 67%
Turret damage at long range increased from .15 to .3
Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2
Suppression weapons received the following changes:
Setup and teardown times reduced by 1 second respectively
0.2 to 0.3 at long range
1 to 1.25 at medium range
2 to 2.75 at short range
Suppression damage increased from 300 to 400
Bug Fixes

Tyranid Bug Fixes
Fixed a bug where Bioplasma would not fire if targeted units ran out of the line of sight
Fixed the broken image on the Ravener Alphas exit tunnel cancel construction ability

Ork Bug Fixes
Shoota Boyz Aiming? Wotz Dat? tool tip no longer mentions immobility
Nob squad tool tip mentions Meaner an Greener instead of Nob Kit
Kommando squad tool tip no longer mentions Kommando Kit

Space Marine Bug Fixes
The Dreadnoughts auto cannon ability previews its energy cost properly

Eldar Bug Fixes
The Farseers Ghosthelm tool tip no longer mentions damage to self, mentions suppression
The Farseers Mindwar tool tip mentions suppression
Warpspider Exarch powerblades tool tip mentions they are effective against infantry

UI Bugs
Added a missing tooltip for observers in the multiplayer games list
Fixed a bug causing player loading bars to be cut off in 12801024 resolutions

Performance Bugs
Fixed a bug that disallowed users with high-end machines to set their graphics settings to Ultra
Fixed a fatal scar error involving Anti Armor in the campaign

Gameplay Bugs
Fixed an exploit where repeatedly setting up and tearing down the Rangers sniper rifle would increase the units firing rate
Fixed a bug involving melee units targeting retreating units
Stabilized randomness of units using special attacks
Fixed an exploit where players could make units at the HQ retreat towards a relay beacon in the field
Fixed a bug where clicking on a heros portrait would render targetable abilities unusable

Map Fixes
Fixed an exploit in (6p) Ruins of Argus where players could build structures and move units in an impassible area

Post-game bugs
Fixed a bug where incorrect trueskill values were shown after viewing a players statistics screen in the post-game
Fixed a crash that occurred when viewing another players statistics during a game-starting countdown

Networking Improvements
Fixed a networking bug that caused users to lag and disconnect due to a proxy communication problem

LINKS:

http://netload.in/datein05qTKrpr4/dow2_150.part1.rar.htm
http://netload.in/dateig7g5MvIbUq/dow2_150.part2.rar.htm
http://netload.in/datei8esvDmHS1C/RevLoader-2.2_New_DLLs.rar.htm
extract patch to game folder ,copy all files in RevLoader + Newest DLLs Folder to game folder ,run Loader.exe to play

Work perfect with Vitality 1.0
Put this txt file to game folder with Vitality 1.0

http://netload.in/dateiZusxHKu9QT/steam_appid.txt.htm
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