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#1 (permalink) |
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Senior Member
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There is Only War Release Notes 1.5.0
======================== World Builder Added the World Builder how-to guide to the root directory Fixed a bug where adding a horizon-mesh would cause World Builder to crash Observer Feature Pressing ESC now gets rid of the observer/replay attention arrow. If a unit is selected and an arrow is present, pressing ESC deselects the units. Pressing it again removes the arrow Selecting the HQ displays the players current tech tier Balance Changes Tyranid Balance Changes The Ravener Alphas Hardened Carapace grants 100 health Both Carnifexes cannot be repaired Sporemine durability vs. small arms increased from 60 to 150 hp Screamer Killer Venom Cannon damage increased to 75 from 55 and removes the Spore Cysts ability Tier 2 Carnifex damage increased from 200 to 250 Zoanthrope damage increased from 70 to 80, energy cost reduction on Focus Blast from 80 to 65 Termagant damage increase on Toxin Sacs upgrade from 1.2 to 1.35 Tyranid Warriors hitpoints increased from 320 to 360, Barbed Strangler damage decreased to 45 from 60 Hive Tyrants Venom Cannon damage decreased from 75 to 55 Ork Balance Changes Slugga Nob damage reduced to 85, Nob Squad Choppa damage increased to 100 The Kommando knife no longer refunds energy and resets cooldown after killing a target Warboss big stomp radius UI was changed to 10 m Warboss Kustom Shoota can now fire on the move Warboss Angry Bits health regeneration lowered from 1.5 to 1, cooldown from 15 seconds to 30 Tankbusta population cost lowered 4 to 3 Slugga Nob Leader damage lowered (due to accidental buff) Warboss Stomp damage lowered 40 to 30 Kommando Nob Leaders hammer damage increased 100 to 175 Slugga damage increased to 25 Space Marine Balance Changes Scouts can now repair while using a sniper rifle Set the Apothecarys Rapid Fire ability to no longer knockback retreating units Force Commander with Terminator Armor now has a Cleansing Flame ability on his heavy flamer (costs 50 energy) Purification Rights damage decreased from 30 to 15 Relay Beacon health regeneration rate decreased .4 to .15 Force Commanders hitpoints increased from 720 to 820 Tactical Marine bolter damage decreased to 25 Tactical marine melee damage reduced from 22 to 19 Purification rites no longer affects retreating units Eldar Balance Changes Spiritual rites radius UI was changed to 15m The Fire Prisms explosive shot no longer affects retreating units Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200 Fire Prisms Focus Beam cooldown reduced from 4.5 to 3 seconds Debuff removed from Immolator Warp Spider Exarchs Improved Targets are moved to tier 1 Banshees damage increased to 35 from 33 General Balance Changes Zeal/Biomass/Psychic Might/Waaagh! amount from killing/losing units increased by 20% Piercing damage modifier vs. Heavy armor decreased to 67% Turret damage at long range increased from .15 to .3 Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2 Suppression weapons received the following changes: Setup and teardown times reduced by 1 second respectively 0.2 to 0.3 at long range 1 to 1.25 at medium range 2 to 2.75 at short range Suppression damage increased from 300 to 400 Bug Fixes Tyranid Bug Fixes Fixed a bug where Bioplasma would not fire if targeted units ran out of the line of sight Fixed the broken image on the Ravener Alphas exit tunnel cancel construction ability Ork Bug Fixes Shoota Boyz Aiming? Wotz Dat? tool tip no longer mentions immobility Nob squad tool tip mentions Meaner an Greener instead of Nob Kit Kommando squad tool tip no longer mentions Kommando Kit Space Marine Bug Fixes The Dreadnoughts auto cannon ability previews its energy cost properly Eldar Bug Fixes The Farseers Ghosthelm tool tip no longer mentions damage to self, mentions suppression The Farseers Mindwar tool tip mentions suppression Warpspider Exarch powerblades tool tip mentions they are effective against infantry UI Bugs Added a missing tooltip for observers in the multiplayer games list Fixed a bug causing player loading bars to be cut off in 12801024 resolutions Performance Bugs Fixed a bug that disallowed users with high-end machines to set their graphics settings to Ultra Fixed a fatal scar error involving Anti Armor in the campaign Gameplay Bugs Fixed an exploit where repeatedly setting up and tearing down the Rangers sniper rifle would increase the units firing rate Fixed a bug involving melee units targeting retreating units Stabilized randomness of units using special attacks Fixed an exploit where players could make units at the HQ retreat towards a relay beacon in the field Fixed a bug where clicking on a heros portrait would render targetable abilities unusable Map Fixes Fixed an exploit in (6p) Ruins of Argus where players could build structures and move units in an impassible area Post-game bugs Fixed a bug where incorrect trueskill values were shown after viewing a players statistics screen in the post-game Fixed a crash that occurred when viewing another players statistics during a game-starting countdown Networking Improvements Fixed a networking bug that caused users to lag and disconnect due to a proxy communication problem LINKS: Code: [Check Download Links]
http://netload.in/datein05qTKrpr4/dow2_150.part1.rar.htm http://netload.in/dateig7g5MvIbUq/dow2_150.part2.rar.htm Code: [Check Download Links]
http://netload.in/datei8esvDmHS1C/RevLoader-2.2_New_DLLs.rar.htm Work perfect with Vitality 1.0 Put this txt file to game folder with Vitality 1.0 Code: [Check Download Links]
http://netload.in/dateiZusxHKu9QT/steam_appid.txt.htm |
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