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![]() Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains over 3 hours of project-based training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for artists new to nCloth. Popular highlights include: * Overview of Nucleus Node * Realistic Cloth Simulation * Scene Scale and Settings * Time Scale * Mass * Dynamics Forces * Friction * Dynamic Attributes * Rigidity * Passive Object Collisions * Glue Strength * Pressure * Tearing Surfaces * Caching nCloth * Deformation Resistance * Lift and Drag * Controlling Scene Playback * Collision Layers * Painting Values and Property Maps * Input Mesh Attraction vs. Rest Shapes * Stretch/Compression Resistance * Links * Constraints Lesson Outline: 1. Introduction and project overview 1:26 2. Quickstart (part 1) 8:32 3. Quickstart (part 2) 7:46 4. Controlling the Nucleus node 6:26 5. Adjusting wind and gravity 8:13 6. Creating a piece of cloth 6:57 7. Working with Input and Output meshes 7:00 8. Looking at Node structure and flow of nCloth 6:07 9. Adjusting quality of the Nucleus solver 6:40 10. Using interactive playback 4:48 11. Adjusting collision thickness and friction 5:48 12. Using collision layer range 7:13 13. Speeding up your simulation using collision layers 4:03 14. Controlling self collisions 6:47 15. Adding lift and drag to your simulation 5:25 16. Dynamic attributes 7:07 17. Using rigidity to create rigid body effects 5:50 18. Input mesh attraction 3:20 19. Property maps to paint values 7:21 20. Scaling relation and their settings 7:17 21. Difference between quads and triangle geometry 5:10 22. Point to surface constraints 5:18 23. Creating constraints and controlling collisions 6:16 24. Glue strength and adjusting scale 4:24 25. Using rest shapes to control the look of your cloth 7:53 26. Denting objects 5:33 27. Using pressure to inflate surfaces 5:46 28. Simulating a tearing surface 6:38 29. Cape project (part 1): setting up the scene 7:00 30. Cape project (part 2): creating collision objects 5:43 31. Cape project (part 3): adjusting dynamic properties 5:18 32. Cape project (part 4): using constraints 6:11 33. Cape project (part 5): caching the nCloth 5:40 34. Cape project (part 6): fixing interpenetrations 8:28 35. Bonus: falling paper 5:44 36. Conclusion 1:42 Total Run Time: 3 50NOTE: These links are from digul.net Code: [Check Download Links]
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